user interfaces - meaning and definition. What is user interfaces
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What (who) is user interfaces - definition

MEANS BY WHICH A USER INTERACTS WITH AND CONTROLS A MACHINE
User-interface; Human-Machine Interface; Human–machine interface; User Interface; Human interface; Man-Machine Interface; User interfaces; Human Machine Interface; Redundancy (user interfaces); Navigation controls; Navigation Controls; Web-interface; Computer-human-interface; Computer human interface; UI designer; UI specialist; Virtual user interface; Human machine interface; Man-machine interface; User environment; Man machine interface; Permission-driven user interface; UI programming; Human-machine interfaces; Web interfaces; Web interface; Permission driven user interface; User control; Human Interface; Interactive interface; Human-machine interface; History of user interfaces; UI Designer; Holographic user interface; User-computer interface
  • Linotype WYSIWYG 2000, 1989
  • WIMP]] GUI
  • Teletype Model 33 ASR
  • Holes are punched in the card according to a prearranged code transferring the facts from the census questionnaire into [[statistics]].
  • DEC VT100 terminal
  • HP Series 100 HP-150 touchscreen
  • IBM 029
  • peripheral hardware]] for the INPUT and for the OUTPUT. Often, there is an additional component implemented in software, like e.g. a [[graphical user interface]].
  • 230x230px
  • A [[graphical user interface]] following the [[desktop metaphor]]

ISO/IEC JTC 1/SC 35         
SUBCOMMITTEE OF A TECHNICAL COMMITTEE
ISO/IEC JTC 1/SC 35 User interfaces
ISO/IEC JTC 1/SC 35 User interfaces is a standardization subcommittee (SC), which is part of the joint technical committee, ISO/IEC JTC 1, of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC), that develops standards within the field of user-system interfaces in information and communication technology (ICT) environments. The subcommittee was founded at the 1998 Sendai ISO/IEC JTC 1 Plenary meeting, before which it was a working group directly under ISO/IEC JTC 1 (ISO/IEC JTC 1/WG 5).
Conversational user interface         
COMPUTER INTERFACE THAT EMULATES A CONVERSATION WITH A HUMAN
Conversational interfaces; Draft:Conversational Interfaces; Conversational computing; Conversational interface; Conversational user interfaces
A conversational user interface (CUI) is a user interface for computers that emulates a conversation with a real human. Historically, computers have relied on text-based user interfaces and graphical user interfaces (GUIs) (such as the user pressing a "back" button) to translate the user's desired action into commands the computer understands.
user interface         
(UI) The aspects of a computer system or program which can be seen (or heard or otherwise perceived) by the human user, and the commands and mechanisms the user uses to control its operation and input data. A graphical user interface emphasises the use of pictures for output and a pointing device such as a mouse for input and control whereas a command line interface requires the user to type textual commands and input at a keyboard and produces a single stream of text as output. A user interface contrasts with, but is typically built on top of, an Application Program Interface (API). See also user interface copyright. (1995-02-20)

Wikipedia

User interface

In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology.

Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input to achieve the desired output, and also that the machine minimizes undesired outputs to the user.

User interfaces are composed of one or more layers, including a human-machine interface (HMI) that interfaces machines with physical input hardware such as keyboards, mice, or game pads, and output hardware such as computer monitors, speakers, and printers. A device that implements an HMI is called a human interface device (HID). Other terms for human–machine interfaces are man–machine interface (MMI) and, when the machine in question is a computer, human–computer interface. Additional UI layers may interact with one or more human senses, including: tactile UI (touch), visual UI (sight), auditory UI (sound), olfactory UI (smell), equilibria UI (balance), and gustatory UI (taste).

Composite user interfaces (CUIs) are UIs that interact with two or more senses. The most common CUI is a graphical user interface (GUI), which is composed of a tactile UI and a visual UI capable of displaying graphics. When sound is added to a GUI, it becomes a multimedia user interface (MUI). There are three broad categories of CUI: standard, virtual and augmented. Standard CUI use standard human interface devices like keyboards, mice, and computer monitors. When the CUI blocks out the real world to create a virtual reality, the CUI is virtual and uses a virtual reality interface. When the CUI does not block out the real world and creates augmented reality, the CUI is augmented and uses an augmented reality interface. When a UI interacts with all human senses, it is called a qualia interface, named after the theory of qualia. CUI may also be classified by how many senses they interact with as either an X-sense virtual reality interface or X-sense augmented reality interface, where X is the number of senses interfaced with. For example, a Smell-O-Vision is a 3-sense (3S) Standard CUI with visual display, sound and smells; when virtual reality interfaces interface with smells and touch it is said to be a 4-sense (4S) virtual reality interface; and when augmented reality interfaces interface with smells and touch it is said to be a 4-sense (4S) augmented reality interface.

Examples of use of user interfaces
1. Instead of static pages, Web 2.0 sites provide user interfaces that are more like simple desktop applications – or, indeed, are online versions of simple desktop applications.
2. Rashtchy, who said the service might be launched by the third quarter, noted that Google has a history of releasing products that are superior to existing service, with new user interfaces or features.